The Joker

Each player may use their Joker exactly once, during Round 2 or Round 3. When activated, choose one of the following effects and resolve it immediately.

Joker actions are designed to create high-impact disruption, information swings, and psychological pressure.


1. Swap

Effect: Swap one hero from your hand with one hero from another player.

Target Options:

  • A hero from another player’s hidden hand, or

  • A hero from another player’s public table (face up).

Resolution Rules:

  • Both swapped heroes are revealed face up to all players during the swap.

  • After the swap:

    • Each hero is placed into its new owner’s hand face down.

    • Both players shuffle their hands immediately.

Strategic Risk: Because hands are shuffled after the swap, any future joker targeting that player requires guessing which hidden card is the swapped hero. Attempting to re-target the same hero becomes a high-risk, high-reward play.


2. Sabotage

Effect: Target one opponent and select two hero cards from their possession.

Target Rules:

  • The two targeted heroes may be:

    • Face up, face down, or a mix of both.

Resolution Rules:

  • Both targeted heroes are:

    • Revealed face up to all players.

    • Immediately moved to the Rugged Zone.

  • The targeted player then draws two random heroes from the Hidden Pool.

    • These replacement cards are placed face down and remain private.

This action strips an opponent of known or suspected value while denying them control over replacements.


3. Ban

Effect: Permanently remove a hero from the game.

Target Rules:

  • Any hero may be targeted unless it is already banned.

Resolution by Location:

  • If the hero is in the Open Pool, Hidden Pool, or Rugged Zone:

    • The hero is moved directly to the Banned Pool.

    • No further effects occur.

  • If the hero is in a player’s hand:

    • The hero is revealed and moved to the Banned Pool.

    • The affected player draws one random replacement card:

      • From the Hidden Pool, if available;

      • Otherwise, from the Rugged Zone.

    • The replacement card is placed face down.

Banned heroes are removed permanently and cannot re-enter play.


4. Protection

Effect: A defensive action that conceals information and disrupts targeting.

Resolution Rules:

  • All cards in your hand are turned face down.

  • Your hand is then shuffled.

This action does not affect other players directly, but makes future joker targeting against you significantly more uncertain.


Joker Usage Notes

  • Joker actions do not grant Star Bank rewards to the joker user.

  • Any Star Bank effects triggered by joker actions apply only to the targeted player, as defined in the Star Banking rules.

  • Joker actions may not be used during Round 4 — Lock-in.


Design Intent

Jokers are meant to introduce chaos with intention - forcing players to balance aggression, timing, and uncertainty while managing the consequences of public information.

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